These are particularly good in places where minions spend a lot of time in one position, like Control Rooms and cafeterias. Items like air conditioners and printer stations can help workers stay at their stations longer, or slow morale drain. (Image credit: Rebellion) Don't ignore decorĪs base items unlock over time, you'll also see some functional accessories, not just decorative ones, available in each room's build menu. When these bodies pile up, especially in a high-traffic intersection in your base, every minion that passes through will feel the morale-sapping effect of tiptoeing over a carpet of corpses. Basic minions are bad fighters, and they'll happily line up against stronger heroes to get beat down. The problem is, a big fight might produce a dozen, maybe even two dozen body bags. A minion passing one body bag might lose about 5 or 6 morale points. Minions who pass body bags (even if they're picking them up for disposal) will lose morale for a short time. For me, body bags caused actual hours of frustration and delay. Of all the Evil Genius 2 tips, this might be my most important. I found the second island, based in the North Atlantic, the hardest to build upon and defend. Their total buildable area differs, as does the starting floor and the points at which attacking heroes can make their way into the base. (Image credit: Rebellion) Which island you pick can matter a lotĮvil Genius 2's three islands have significantly different layouts.
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